Interactive

Stake Engine · catalogue development · white-label

Catalogue slots
for Stake Engine
publishers.

First playable in 3 days, submission-ready in 7. From $2,000. Math, client, sound and the Stake submission — shipped under your label, owned by you.

Brief to submission-ready
7days
Fixed price, per game
from$2,000
Live on Stake, 2 publisher labels
8games

Work

8 games live on Stake

Seven slots and burst games under the ZelikMan label, one reskin under our own. These are the cards as they appear in the Stake lobby. White-label is the product: the games carry the publisher's name, not ours.See them on Stake: ZelikMan ↗ · Blackout Interactive ↗

Reskin case · delivered 10 Sep 2026

Same math.
New game.

Pink Slip is Hotwire Cluster's paytable, RTP and modes under new art and a new name. The math was already proven live; the work was art, naming, strings and the submission. This is the reskin line: from $3,000, 7 days.

How Pink Slip was made
Hotwire Cluster — game card
Before · Hotwire Cluster · ZelikMan
Pink Slip — game card
After · Pink Slip · Blackout Interactive

02  Where we sit

Catalogue slots: solid math, a clean Stake review, delivered in days, priced for volume.

If you need a flagship title, that's reskin.games — we're the other end of the range. You bring distribution and a list of games you want on the shelf; we turn the list into submissions.

Rate card

How much does a Stake Engine game cost?

From $2,000. The exact price is fixed at the brief. First playable in 3 days, submission-ready in 7. Stake's review time is Stake's.

Prices and delivery times
LineSubmission-readyPrice
ReskinAn existing game with new art and a new name. Same math.7 daysfrom$3,000
New slot, proven mechanicOwn art, own math, on a mechanic that already ships.7 daysfrom$4,000
New slot, new mechanicA mechanic designed, simulated and tuned from zero.14 daysfrom$5,000
Burst / crash gameCash-out-before-it-ends games, math and client.7 daysfrom$2,000
Standalone sourceClient + math package for your own RGS. Integration on your side.7 daysfrom$4,000
What's included, how payment works

Included

What every line includes

No add-ons, no separate invoice for the submission. Changes to a signed-off stage are the only extra.

01Math to your spec
RTP anywhere Stake accepts, 94–97% (96.2% by default). Bonus buy and ante modes.
02Client on the Stake RGS
Mobile and desktop, one build.
03Languages
Any set you need. Twelve ship out of the box.
04Compliance wording
Social-currency terms handled across every string.
05Sound and Game Info
Music, effects, rules screen, paytable.
06Submission and review
We submit, and we fix whatever review sends back.
07100% ownership
Transferred on final payment. Your label, your title.

Process

How long does it take to build a Stake Engine game?

7 days to submission-ready; 14 for a new mechanic. Four steps, two sign-offs. Stake's review time is Stake's.

  1. Day 0

    Brief

    Mechanic, theme, modes, RTP, languages.

  2. Day 2

    Math sign‑off

    Paytable, RTP per mode, max win. Approved = frozen.

  3. Day 4

    Art board sign‑off

    Style, symbols, mascot. Approved = frozen.

  4. Day 7

    Submission‑ready

    Submitted under your label. Day 14 for a new mechanic.

Sign-off Changes to an approved stage are quoted separately. That is what keeps the dates real.

FAQ

Straight answers

Every answer starts with the number or the yes/no.

01

How much does a Stake Engine slot cost?

From $2,000. A burst game is from $2,000, a reskin from $3,000, a new slot on a proven mechanic from $4,000, a slot with a new mechanic from $5,000. The exact price is fixed at the brief.

02

How long does it take to build a Stake Engine game?

7 days to submission-ready, 14 for a new mechanic. First playable build in 3 days. Stake's review time is Stake's, and we don't promise it.

03

Who owns the game?

You do, 100%, on final payment. It ships under your label and your publisher account; our name is not on it.

04

Do you handle the Stake review and submission?

Yes. We prepare the submission, send it under your label and fix whatever the review sends back, at no extra cost.

05

Can you reskin my existing game?

Yes, from $3,000 and 7 days. New art and a new name on math you already own. Pink Slip is a reskin of Hotwire Cluster, delivered in exactly that way.

06

What RTP and max win can you deliver?

Any RTP Stake accepts, 94–97%; 96.2% if you have no preference. Max win is set at math sign-off and checked by simulation for every mode, including bonus buy and ante.

07

Do you build burst / crash games?

Yes. Four of the eight live titles are burst games. From $2,000, 7 days.

08

Can I use the game outside Stake?

Yes, as standalone source: client plus math package, from $4,000. Integration with your RGS and certification (GLI, BMM) are on your side.

09

What do you need from me to start?

A one-paragraph brief: mechanic or reference game, theme, modes, target RTP, languages. Plus the first 50%.

10

How do we pay?

USDT or bank transfer, 50% at the brief and 50% at delivery, under a work-for-hire agreement.

Start

Send the
brief.

Mechanic or reference game, theme, modes, RTP, languages. One paragraph is enough — we reply with a fixed price and the day it'll be ready.

Telegram @blackout_interactive

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